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  ROM::BJ.WDR      %P  P BTBody text                           	      p  @           P HAHeading A                               p  @           P HBHeading B                         x         p  @           P BLBulleted list            h       	      p  @            NNNormal                  UUUnderline              BBBold                   IIItalic                 EESuperscript            SSSubscript             rKnight Squares v1.5 ---------------------- Requirements: Psion Siena or Series 3a/c Note: Will only use the left-hand side of 3a/c, designed mainly for Siena.  <4.5kb Space on Internal Disk.  Four Files in the following directories: \APP\Knight.opa \OPD\Knight.pic \OPD\Knbox.pic \OPD\Knight.obd  Files should be extracted from .ZIP file keeping directory structure, or files should be copied into the correct directory or the game will not work.  To remove the game this file and the four programs files should be deleted.  Installation: Once the files are copied into their directories, move to the location you wish to have the Knight Squares Icon and press Psion-I.  Choose Board.opa and press enter.  Running: Move to the Knight Squares icon and press enter.  The Game: There is a chess board in the middle of the screen (or off to the left on Series 3a/c machines), containing only one piece, a diamond.  This diamond moves like a knight does in chess.  Two squares in any (not diagonal) direction and one square at right angles to the first part of the move.  This forms an L shape in any one of up to eight directions.  The squares the diamond touches are removed from the board.  The aim of the game is to remove all the squares (or as many as possible).  The best score is saved and displayed in the bottom right corner of the screen.  The current number of remaining squares is displayed in the top left corner, the time and date are displayed on either side of the screen to look pretty.  Keys: Cursor keys: Move the flashing cursor square. Space or Enter: Move the diamond to the selected square. Menu: Other ptions. Simple help is available by pressing the 'Help' key.  Support: While I take no responsiblity for any damage made to any equipment or files by this program, due to the fact that it is incredibly unlikely to do so in the form I have released it, I am very happy to recieve comments and suggestions.  This program is also completely free as long as acknowledgement is made of where it came from.  I would like to acknowledge the original designer of the concept behind this game but I am unaware as to who they are, thank you anyway. I am, for the time being, happy to support this game, at least through to the end of 1999. I will only do this through email (without attachments please):  koini082@student.otago.ac.nz  Notes to people who like to fiddle around with things: The diamond can be changed to any 10x10 bitmap named Knight.pic in the \OPD\ directory.  The Cursor (flashing square) can be changed to any 10x10 bitmap named Knbox.pic in the \OPD\ directory.  The source code is available freely.  This code can also be modified as long as I am informed of the changes that are made, and if any charge is to be made for future modified versions, I get a free registered copy.  To obtain the source code either email me or simply revtran the .OPA file.  The code is fairly simple and straightforward but DOES NOT contain any REMarks.  I am happy to support the source code if anyone needs help developing this game.  1999 Nick Koirala koini082@student.otago.ac.nz  P.S. The game was first successfully completed by Tim Shurr on the 25th of June 1999.	 & BTNN BTNN BTNN BTNNK BTNN BTNN BTNN BTNN) BTNN BTNN BTNN BTNN BTNN BTNN BTNN BTNN BTNN BTNN BTNN	 BTNN1 BTNN BTNN
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